Optimizing Scenes
Last updated
Last updated
Detect and optimize objects by utilizing the Hierarchy highlighting feature.
Access scene information, including object count, unique materials, textures, and more.
Check if a game have inactive Collider if yes then highlight it in Hierarchy with a Blue border.
Check and highlight with Yellow if object is not referenced by Script.
Check if the GameObject is not set as active in the scene hierarchy and highlight it in Red.
Check which GameObjects are set to static and highlight them in Cyan.
Highlight in Pink all the GameObjects that don't have child objects.
Check and count the materials of all child objects under the same parent GameObject. If there is more than one unique material, highlight them in Black.
This can help you identify materials that you can merge to reduce batches.
Check and count the Textures of all child objects under the same parent GameObject. If there is more than one unique Texture, highlight them in Green.
This can help you identify Textures that you can merge into an Atlas to reduce draw calls.
Calculate and display in the Hierarchy the Batch Count needed for each GameObject to draw in the scene. This way, you can identify which ones you can improve.
Batching objects together minimizes the state changes needed to draw each object inside the batch.