Optimizing Scenes

Hierarchy highlighting

  • Detect and optimize objects by utilizing the Hierarchy highlighting feature.

Access scene information, including object count, unique materials, textures, and more.

Inactive Collider

Check if a game have inactive Collider if yes then highlight it in Hierarchy with a Blue border.

Not Referenced By Scripts

Check and highlight with Yellow if object is not referenced by Script.

Set Inactive

Check if the GameObject is not set as active in the scene hierarchy and highlight it in Red.

Set Static

Check which GameObjects are set to static and highlight them in Cyan.

No Child Objects

Highlight in Pink all the GameObjects that don't have child objects.

Material Count

Check and count the materials of all child objects under the same parent GameObject. If there is more than one unique material, highlight them in Black.

This can help you identify materials that you can merge to reduce batches.

Texture Count

Check and count the Textures of all child objects under the same parent GameObject. If there is more than one unique Texture, highlight them in Green.

This can help you identify Textures that you can merge into an Atlas to reduce draw calls.

Batch Count

Calculate and display in the Hierarchy the Batch Count needed for each GameObject to draw in the scene. This way, you can identify which ones you can improve.

Batching objects together minimizes the state changes needed to draw each object inside the batch.

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