Optimizing Scenes
Hierarchy highlighting

Detect and optimize objects by utilizing the Hierarchy highlighting feature.

Access scene information, including object count, unique materials, textures, and more.
Inactive Collider
Check if a game have inactive Collider if yes then highlight it in Hierarchy with a Blue border.
Not Referenced By Scripts
Check and highlight with Yellow if object is not referenced by Script.
Set Inactive
Check if the GameObject is not set as active in the scene hierarchy and highlight it in Red.
Set Static
Check which GameObjects are set to static and highlight them in Cyan.
No Child Objects
Highlight in Pink all the GameObjects that don't have child objects.
Material Count
Check and count the materials of all child objects under the same parent GameObject. If there is more than one unique material, highlight them in Black.
Texture Count
Check and count the Textures of all child objects under the same parent GameObject. If there is more than one unique Texture, highlight them in Green.
Batch Count
Calculate and display in the Hierarchy the Batch Count needed for each GameObject to draw in the scene. This way, you can identify which ones you can improve.
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